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How to setup AVD (Android Virtual Device)

January 29, 2019

Note- an Android Virtual Device (AVD) definition lets you define the characteristics of an Android Phone, Tablet, Android Wear, or Android TV device that you want to simulate in the Android Emulator. The AVD Manager helps you easily create and manage AVDs.


To set up an AVD, follow these steps:

1. Click this button to bring up the AVD Manager:
2. You should see a dialog like this: 




3. Now click the + Create Virtual Device... button. This will bring up Virtual Device Configuration Dialog:






4. Select any device you want, then click Next:



5. Here you need to choose an Android version for your emulator. You might also need to download it first by clicking Download. After you've chosen a version, click Next.





6. Here, enter a name for your emulator, initial orientation, and whether you want to display a frame around it.

After you chosen all these, click Finish.
7. Now you got a new AVD ready for launching your apps on it.




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How to setup AVD (Android Virtual Device) How to setup AVD (Android Virtual Device) Reviewed by # on January 29, 2019 Rating: 5

Android Application Fundamental

January 29, 2019

Application Fundamentals
Black Android Smartphone Showing Instagram and Gmail Application

Android Apps are written in Java. The Android SDK tools compile the code, data and resource files into an APK (Android package). Generally, one APK file contains all the content of the app.
Each app runs on its own virtual machine(VM) so that app can run isolated from other apps. Android system works with the principle of least privilege. Each app only has access to the components which it requires to do its work, and no more. However, there are ways for an app to share data with other apps, such as by sharing Linux user id
between app, or apps can request permission to access device data like SD card, contacts etc.

App Components
App components are the building blocks of an Android app. Each components plays a specific role in an Android app which serves a distinct purpose and has distinct life-cycles(the flow of how and when the component is created and destroyed). Here are the four types of app components:

1.     Activities: An activity represents a single screen with a User Interface(UI). An Android app may have more than one activity. (e.g. an email app might have one activity to list all the emails, another to show the contents of each email, and another to compose new email.) All the activities in an App work together to create a User eXperience (UX).

2. Services: A service runs in the background to perform long-running operations or to perform work for a remote processes. A service does not provide any UI, it runs only in the background with the User's input.
(e.g. a service can play music in the background while the user is in a different App, or it might download data from the internet without blocking user's interaction with the Android device.)

3. Content Providers: A content provider manages shared app data. There are four ways to store data in an app: it can be written to a file and stored in the file system, inserted or updated to a SQLite database, posted
to the web, or saved in any other persistent storage location the App can access. Through content providers, other Apps can query or even modify the data. (e.g. Android system provides a content provider that manages the user's contact information so that any app which has permission can query the contacts.) Content providers can also be used to save the data which is private to the app for better data integrity.

4. Broadcast receivers: A broadcast receiver responds to the system-wide broadcasts of announcements (e.g. a broadcast announcing that the screen has turned off, the battery is low, etc.) or from Apps (e.g. to let other
apps know that some data has been downloaded to the device and is available for them to use). Broadcast receivers don't have UIs but they can show notification in the status bar to alert the user. Usually broadcast receivers are used as a gateway to other components of the app, consisting mostly of activities and services.
One unique aspect of the Android system is that any app can start another app's component (e.g. if you want to make call, send SMS, open a web page, or view a photo, there is an app which already does that and your app can make use of it, instead of developing a new activity for the same task).

When the system starts a component, it starts the process for that app (if it isn't already running, i.e. only one foreground process per app can run at any given time on an Android system) and instantiates the classes needed for that component. Thus the component runs on the process of that App that it belongs to. Therefore, unlike apps
on other systems, Android apps don't have a single entry point(there is no main() method). Because the system runs each app in a separate process, one app cannot directly activate another app's components, however the Android system can. Thus to start another app's component, one app must send a message to the system that specifies an intent to start that component, then the system will start that component.

Context
Instances of the class android.content.Context provide the connection to the Android system which executes the application. Instance of Context is required to get access to the resources of the project and the global information

about the app's environment.

Let's have an easy to digest example: Consider you are in a hotel, and you want to eat something. You call roomservice and ask them to bring you things or clean up things for you. Now think of this hotel as an Android app,

yourself as an activity, and the room-service person is then your context, which provides you access to the hotel resources like room-service, food items etc.

Yet an other example, You are in a restaurant sitting on a table, each table has an attendant, when ever you want to order food items you ask the attendant to do so. The attendant then places your order and your food items gets served on your table. Again in this example, the restaurant is an Android App, the tables or the customers are App
components, the food items are your App resources and the attendant is your context thus giving you a way to access the resources like food items.


Activating any of the above components requires the context's instance. Not just only the above, but almost every system resource: creation of the UI using views(discussed later), creating instance of system services, starting new activities or services -- all require context.

Android Application Fundamental Android Application Fundamental Reviewed by # on January 29, 2019 Rating: 5

How to create a new project in Android Studio

January 29, 2019
Set up Android Studio

Start by setting up Android Studio and then open it. Now, you're ready to make your first Android App!
Set up Android Studio
Start by setting up Android Studio and then open it. Now, you're ready to make your first Android App!

Note: this guide is based on Android Studio 2.2, but the process on other versions is mainly the same.

Configure Your Project

Basic Configuration
You can start a new project in two ways:
Click Start a New Android Studio Project from the welcome screen.
Navigate to File New Project if you already have a project open.
Next, you need to describe your application by filling out some fields:

1.   Application Name - This name will be shown to the user.
Example: Hello World. You can always change it later in AndroidManifest.xml file.

2. Company Domain - This is the qualifier for your project's package name.
Example: stackoverflow.com.

3. Package Name (aka applicationId) - This is the fully qualified project package name.
It should follow Reverse Domain Name Notation (aka Reverse DNS): Top Level Domain . Company Domain .
[Company Segment .] Application Name.
Example: com.stackoverflow.android.helloworld or com.stackoverflow.helloworld. You can always
change your applicationId by overriding it in your gradle file.
Don't use the default prefix "com.example" unless you don't intend to submit your application to the
Google Play Store. The package name will be your unique applicationId in Google Play.
4. Project Location - This is the directory where your project will be stored.


Select Form Factors and API Level


The next window lets you select the form factors supported by your app, such as phone, tablet, TV, Wear, and
Google Glass. The selected form factors become the app modules within the project. For each form factor, you can
also select the API Level for that app. To get more information, click Help me choose

The Minimum SDK is the lower bound for your app. It is one of the signals the Google Play Store uses to

determine which devices an app can be installed on. For example, Stack Exchange's app supports Android 4.1+.

Android Studio will tell you (approximately) what percentage of devices will be supported given the specified
minimum SDK.

When deciding on the Minimum SDK, you should consider the Dashboards stats, which will give you version
information about the devices that visited the Google Play Store globally in the last week.

Add an activity

Now we are going to select a default activity for our application. In Android, an Activity is a single screen that will
be presented to the user. An application can house multiple activities and navigate between them. For this
example, choose Empty Activity and click next.
Here, if you wish, you can change the name of the activity and layout. A good practice is to keep Activity as a suffix
for the activity name, and activity_ as a prefix for the layout name. If we leave these as the default, Android
Studio will generate an activity for us called MainActivity, and a layout file called activity_main. Now click Finish.
Android Studio will create and configure our project, which can take some time depending on the system.

Inspecting the Project
To understand how Android works, let's take a look at some of the files that were created for us.
On the left pane of Android Studio, we can see the structure of our Android application.

First, let's open AndroidManifest.xml by double clicking it. The Android manifest file describes some of the basic

information about an Android application. It contains the declaration of our activities, as well as some more advanced components.
If an application needs access to a feature protected by a permission, it must declare that it requires that

permission with a <uses-permission> element in the manifest. Then, when the application is installed on the device, the installer determines whether or not to grant the requested permission by checking the authorities that signed the application's certificates and, in some cases, asking the user. An application can also protect its own
components (activities, services, broadcast receivers, and content providers) with permissions. It can employ any of the permissions defined by Android (listed in android.Manifest.permission) or declared by other applications. Or it
can define its own.


<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.stackoverflow.helloworld">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
GoalKicker.com – Android™ Notes for Professionals 9
</application>
</manifest>

Next, let's open activity_main.xml which is located in app/src/main/res/layout/. This file contains declarations
for the visual components of our MainActivity. You will see visual designer. This allows you to drag and drop
elements onto the selected layout.

You can also switch to the xml layout designer by clicking "Text" at the bottom of Android Studio, as seen here:





<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.stackexchange.docs.helloworld.MainActivity">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!" />
</RelativeLayout>

You will see a widget called a TextView inside of this layout, with the android:text property set to "Hello World!".
This is a block of text that will be shown to the user when they run the application.
You can read more about Layouts and attributes.
Next, let's take a look at MainActivity. This is the Java code that has been generated for MainActivity.
public class MainActivity extends AppCompatActivity {
// The onCreate method is called when an Activity starts
// This is where we will set up our layout
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView sets the Activity's layout to a specified XML layout
// In our case we are using the activity_main layout
setContentView(R.layout.activity_main);
}
}


As defined in our Android manifest, MainActivity will launch by default when a user starts the HelloWorld app.
Lastly, open up the file named build.gradle located in app/.
Android Studio uses the build system Gradle to compile and build Android applications and libraries.


apply plugin: 'com.android.application'
android {
signingConfigs {
applicationName {
keyAlias 'applicationName'
keyPassword 'password'
storeFile file('../key/applicationName.jks')
storePassword 'anotherPassword'
}
}
compileSdkVersion 26
buildToolsVersion "26.0.0"
defaultConfig {
applicationId "com.stackexchange.docs.helloworld"
minSdkVersion 16
targetSdkVersion 26
versionCode 1
versionName "1.0"
signingConfig signingConfigs.applicationName
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:26.0.0'
}


This file contains information about the build and your app version, and you can also use it to add dependencies to
external libraries. For now, let's not make any changes.
It is advisable to always select the latest version available for the dependencies:
buildToolsVersion: 26.0.0
com.android.support:appcompat-v7: 26.0.0 (July 2017)
firebase: 11.0.4 (August 2017)



compileSdkVersion
compileSdkVersion is your way to tell Gradle what version of the Android SDK to compile your app with. Using the new Android SDK is a requirement to use any of the new APIs added in that level.

It should be emphasized that changing your compileSdkVersion does not change runtime behavior. While new compiler warnings/errors may be present when changing your compileSdkVersion, your compileSdkVersion is not included in your APK: it is purely used at compile time.Therefore it is strongly recommended that you always compile with the latest SDK. Youll get all the benefits of new compilation checks on existing code, avoid newly deprecated APIs, and be ready to use new APIs.

minSdkVersion
If compileSdkVersion sets the newest APIs available to you, minSdkVersion is the lower bound for your app. The minSdkVersion is one of the signals the Google Play Store uses to determine which of a users devices an app can
be installed on.

It also plays an important role during development: by default lint runs against your project, warning you when you use any APIs above your minSdkVersion, helping you avoid the runtime issue of attempting to call an API that doesnt exist. Checking the system version at runtime is a common technique when using APIs only on newer
platform versions.

targetSdkVersion
targetSdkVersion is the main way Android provides forward compatibility by not applying behavior changes unless the targetSdkVersion is updated. This allows you to use new APIs prior to working through the behavior changes.

Updating to target the latest SDK should be a high priority for every app. That doesnt mean you have to use every new feature introduced nor should you blindly update your targetSdkVersion without testing.

targetSDKVersion is the version of Android which is the upper-limit for the available tools. If targetSDKVersion is less than 23, the app does not need to request permissions at runtime for an instance, even if the app is being run
on API 23+. TargetSDKVersion does not prevent android versions above the picked Android version from running the app.

You can find more info about the Gradle plugin: A basic example
Introduction to the Gradle plugin for android and the wrapper
Introduction to the configuration of the build.gradle and the DSL methods

Running the Application
Now, let's run our HelloWorld application. You can either run an Android Virtual Device (which you can set up by
using the AVD Manager in Android Studio, as described in the example below) or connect your own Android device through a USB cable.

Setting up an Android device

To run an application from Android Studio on your Android Device, you must enable USB Debugging in the
Developer Options in the settings of your device.
Settings > Developer options > USB debugging
If Developer Options is not visible in the settings, navigate to About Phone and tap on the Build Number seven

times. This will enable Developer Options to show up in your settings.
Settings > About phone > Build number
You also might need to change build.gradle configuration to build on a version that your device has.

Running from Android Studio
Click the green Run button from the toolbar at the top of Android Studio. In the window that appears, select whichever device you would like to run the app on (start an Android Virtual Device if necessary, or see Setting up an
AVD (Android Virtual Device) if you need to set one up) and click OK.

On devices running Android 4.4 (KitKat) and possibly higher, a pop-up will be shown to authorize USB debugging.
Click OK to accept.
The application will now install and run on your Android device or emulator.

APK file location
When you prepare your application for release, you configure, build, and test a release version of your application.
The configuration tasks are straightforward, involving basic code cleanup and code modification tasks that help optimize your application. The build process is similar to the debug build process and can be done using JDK and Android SDK tools. The testing tasks serve as a final check, ensuring that your application performs as expected
under real-world conditions. When you are finished preparing your application for release you have a signed APK file, which you can distribute directly to users or distribute through an application marketplace such as Google Play.

Android Studio
Since in the above examples Gradle is used, the location of the generated APK file is: <Your Project
Location>/app/build/outputs/apk/app-debug.apk

IntelliJ
If you are a user of IntelliJ before switching to Studio, and are importing your IntelliJ project directly, then nothing
changed. The location of the output will be the same under:
out/production/...
Note: this is will become deprecated sometimes around 1.0

Eclipse
If you are importing Android Eclipse project directly, do not do this! As soon as you have dependencies in your project (jars or Library Projects), this will not work and your project will not be properly setup. If you have no dependencies, then the apk would be under the same location as you'd find it in Eclipse:
bin/...
How to create a new project in Android Studio How to create a new project in Android Studio Reviewed by # on January 29, 2019 Rating: 5
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